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    Make inward collision detection with phaser

    What I need to achieve is the collision detection for the smaller hitbox inside player (protagonist)...

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    How Multiplatform Game Development Grows Your Audience: A Guide to Playing Globally

    In this article, you’ll see how multiplatform game development can help you widen your audience and...

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    How to Create a 2D Character Controller in Unity: Part 1

    This article dives into the process of creating a 2D character controller in Unity, focusing on...

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    5 Open-Source Projects To Donate via Kivach, Episode VII: Games To Play for Free!

    Discover five captivating open-source games like SuperTux and OpenTTD, and learn how you can contribute to...

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    coroutine inside a for loop

    i am trying to instantiate 3 "chunk" Game Objects with a 0.5 second interval between each...

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    A More Complex Ability System, but a Smoother Gamedev Workflow – How?

    War Robots' ability system underwent a significant evolution, transitioning from a simplistic structure to a sophisticated...

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    The Inside Scoop on How Gaming Companies Get You to Buy Their Stuff

    Standing out from the crowd and capturing the attention of gamers is both an art and...

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    Can anyone explain how to make this effect in shader?

    So i was curious about one effect that i think was made by shader. And as...

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    Swept AABB for 3d collisions

    https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/swept-aabb-collision-detection-and-response-r3084/ So I was following the tutorial above to implement swept AABB for collision detection, and...

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    Rosebud AI: Introducing the AI-Driven Game Creation Suite

    There’s an AI cliche I’m reluctant to use: the dreaded word “game changer”. The only thing...