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Make inward collision detection with phaser
What I need to achieve is the collision detection for the smaller hitbox inside player (protagonist)...
How Multiplatform Game Development Grows Your Audience: A Guide to Playing Globally
In this article, you’ll see how multiplatform game development can help you widen your audience and...
How to Create a 2D Character Controller in Unity: Part 1
This article dives into the process of creating a 2D character controller in Unity, focusing on...
5 Open-Source Projects To Donate via Kivach, Episode VII: Games To Play for Free!
Discover five captivating open-source games like SuperTux and OpenTTD, and learn how you can contribute to...
coroutine inside a for loop
i am trying to instantiate 3 "chunk" Game Objects with a 0.5 second interval between each...
A More Complex Ability System, but a Smoother Gamedev Workflow – How?
War Robots' ability system underwent a significant evolution, transitioning from a simplistic structure to a sophisticated...
The Inside Scoop on How Gaming Companies Get You to Buy Their Stuff
Standing out from the crowd and capturing the attention of gamers is both an art and...
Can anyone explain how to make this effect in shader?
So i was curious about one effect that i think was made by shader. And as...
Swept AABB for 3d collisions
https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/swept-aabb-collision-detection-and-response-r3084/ So I was following the tutorial above to implement swept AABB for collision detection, and...
Rosebud AI: Introducing the AI-Driven Game Creation Suite
There’s an AI cliche I’m reluctant to use: the dreaded word “game changer”. The only thing...