Hordes.io Beta


  • Charge can no longer be used while rooted / frozen
  • Ice Bolt: The 1st - 3rd frozen stack will now last 5s -> 7s
  • Ice Shield: Increased the base amount of blocks from 3 -> 4
  • Chilling Radiance: Increased freeze duration from 5s -> 6s
  • Teleport: Reduced CD 16s -> 12s. Increased distance 10m -> 12m, can no longer be used while rooted / frozen
  • Healing totem: Now visually shows the healing radius. Reduced CD 120s -> 60s. Reduced duration 100s -> 30s
  • Added skillbar indicators, showing when you are out of mana, in combat, or out of range
  • Added various mystical particle effects around interesting locations
  • Rendering performance buffs
  • Fixed various visual bugs
  • Fixed editor bugs
  • Fixed dazing appearing on dead targets
  • Slash: Reduce damage by 10%
  • Enemies affected by Centrifugal Laceration will now be shaded in red
  • Removed Arcane Concentration
  • New skill: Ice Shield - shields you from the next incoming attacks
  • Chilling Radiance: Now has a 15s->20s CD and only freezes for 8->5s
  • Ice Bolt: Hitting a target 4 times in a row will now freeze the target completely for 5 seconds, stopping movement and casting. Reduces HF CD by 2s->0.5s. Lowered mana cost by ~30%
  • Icicle Orb: Now has a cast time of 1.5s
  • Enchant: Reduce by ~20%
  • Hypothermic Frenzy: Increase CD from 30s->45s. Increase duration from 5s->6s
  • Frozen enemies are now shaded in blue
  • Poison arrows: Raise damage by ~20%. Added 35% slow effect on enemies. improved visuals, now shades affected enemies in a green toxic color
  • Swift Shot: Now has a 1.4s casting time
  • Precise Shot: Raise damage by ~15%. The Swift Shots buffed by Precise Shot will still be instant casts
  • Decay: Lower damage by ~30% at max rank, raise damage at lower ranks by ~10%. Enemies affected are now shaded in gross
  • Mend: Increase amount healed by ~20%. Now is an instant cast. Now has an 8 second CD. Raised mana cost by 1 flat
  • Revitalize: Nerf healing by 10%-50% depending on skill level. Lower the multipliers on Mend and Revitalize by ~20%
  • Gold is now shared with party members
  • Improved potions regenerated amount by ~100%, now recovers over a 15s timeframe. Potions now have a 30s cooldown
  • Potions can no longer be used in combat
  • Fighting monsters is no longer counted as combat
  • Fighting players will now always trigger a 10s combat timer to ensure no potions are used
  • Visual improvements to the terrain, similar specularity effects for that Alpha Vibe
  • Big render performance improvements
  • Added outline and highlights to currently selected target in partyframe to ease healing/buffing
  • Made party frames more compact with a cleaner look
  • Added countdown visuals for buffs, similar to the skill countdown visual
  • Added some visual improvements to the unitframes, including RPG style damage line
  • Added setting to change party frame width
  • Added setting to limit amount of buffs shown for party frames and player frames
  • Added setting to hide buffs not relevant to you
  • Added setting to show yourself in the party list, to help healers see their own health
  • Added setting to hide mana bars of party members
  • Buffs and Debuffs now have green / red outlines
  • Increase respawn timers of Rare / Boss Monsters by ~30%
  • Reduced monster damage significantly at lower levels. Rare / Boss monster damage remains relatively equal
  • Reduced monster health by ~20%, Boss / Rares remain
  • Lower monster movement speed by ~10%
  • Normalized weapon and specialization damage, raising the damage for hammers and swords
  • Damage calculations are now random again, based on your min-max damage, rather than an average value
  • Fixed various bugs / inconsistencies with pointerlock camera and targeting
  • Fixed light bugs when players do a flip at night
  • Fixed z-sorting bugs with partyframes
  • Teleport: changed min level 3 -> 5
  • Reduced Swift Shot scaling damage by 5%
  • Reduced player PVP damage factor from 60% -> 50%
  • Reduced crit damage factor from 180% to 150%
  • Players now steal the lost gold of another player in PVP
  • Reduced EXP loss on death from 5% -> 0.5%
  • Increased HP generated by Armors by ~10% and increased the flat base HP provided by armors
  • Fixed vertical monster combat abuse (Standing on tall structures to fight monsters unharmed)
  • Players can no longer log out while in combat, to stop PVP escapes. If the client is closed, the character will remain active until combat ends
  • Players can reconnect to their characters (no alpha 'in combat' bug)
  • Various visual spell improvements and visual cleanup for projectiles
  • Removed the heartbeat visual effects overlay (sounds remain)
  • Players will now time-out and disconnect after 70s of having the tab minimized
  • Fixed various monster casting bugs
  • Fixed a bug allowing players to consume items while dead
  • Fixed warrior's new shield position
  • Warrior now has actual Sword and Shield 3D models
  • Change Bulwark to generate 15+L10% -> 30+L4% block for a ~20% nerf at level 6
  • Buff Bulwarks damage amplification by ~30%
  • Increased projectile speed of Icicle Orb from 8m/s -> 10m/s
  • Serpent arrow no longer loses damage for each jump, instead each jump deals the same damage as the first jump
  • Reduced Serpent Arrows damage by ~25%
  • Dash now costs 6 mana
  • Nerf Swift Shot damage by ~25%
  • Nerf Temporal Dilation by 1.5% Haste flat
  • Buff Precise Shot damage by ~10%
  • Buff Precise Shot -> Swift Shot interaction by 20%, only generates 2 stacks instead of 3. Reduced duration from 15s to 8s
  • Fixed bug where Precise Shot buff would stay permanently
  • Nerf Canine Howl base Haste by 10% and scaling by 2%
  • Buff Decay damage by ~100% at level 6 and increase the slow effect by 2% flat
  • Monsters 5+ levels above player level will take reduced damage
  • Monsters 10+ levels above player level will grant reduced EXP
  • Players now start with 5 HP and MP potions
  • Potions now display their effect amounts
  • Added /g, /c, /p chat channel shortcuts
  • Added /w and /r to quick reply to incoming whisper messages
  • Reduced upper tier Potion healing by ~20%. Potions can no longer crit
  • Remove Accuracy and Evade from the game logic and items
  • Buff intelligence to provide 0.03 -> 0.04 Crit%
  • Nerf Luck to generate 0.05 -> 0.02 Crit%
  • Armors no longer grant Block by default
  • Increased diminishing mitigation factor on Defense
  • Dead party members no longer count as present in EXP / Fame calculations
  • Performance optimizations by decreasing tick interval on distant animations
  • LOD optimizations on player characters
  • Fix broken monster spell casting
  • Fix wonky camera during arrow key rotations
  • Fix shadow acne issues
  • Fixed Skillbar binding issues on new characters